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Eternity/ui/pause_menu/localize/ENG/training_options.m4s

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2026-01-29 20:13:44 -05:00
#M4S#ENG<4E><47>i PPTVXZ\j`zd|h<00>l<00>p<00>t<00>x<00>|<00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00> <00> <00> <00>" <00> <00> <00>& <00>$ <00>$ <00>* <00>0 <00>: <00>< <00>B <00>N <00>X <00>^ <00>d <00>p <00>z <00><00> <00>~ <00>~ <00>| <00>| <00> <00> <00> <00> <00> <00> <00> <00> <00> $
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<00>,<00>Z<00>z<00><00><00><00><00><00><00><00><00>"<00>.<00>0<00><<00><<00>B<00>`<00><00><00><00><00><00><00><00><00><00><00><00><00><00><00><00>ID_TIN_0000ID_TIN_0001ID_TIN_0002ID_TIN_0003ID_TIN_0004ID_TIN_0005ID_TIN_0006ID_TIN_0007ID_TIN_0008ID_TIN_0009ID_TIN_0010ID_TIN_0100ID_TIN_0101ID_TIN_0102ID_TIN_0103ID_TIN_0104ID_TIN_0105ID_TIN_0106ID_TIN_0107ID_TIN_0108ID_TIN_0109ID_TIN_0110ID_TIN_0111ID_TIN_0112ID_TIN_0113ID_TIN_0114ID_TIN_0115ID_TIN_0116ID_TIN_0117ID_TIN_0118ID_TIN_0119ID_TIN_0120ID_TIN_0121ID_TIN_0122ID_TIN_0123ID_TIN_0124ID_TIN_0125ID_TIN_0126ID_TIN_0127ID_TIN_0128ID_TIN_0129ID_TIN_0130ID_TIN_0131ID_TIN_0132ID_TIN_0133ID_TIN_0134ID_TIN_0135ID_TIN_0136ID_TIN_0137ID_TIN_0138ID_TIN_0139ID_TIN_0200ID_TIN_0201ID_TIN_0202ID_TIN_0203ID_TIN_0204ID_TIN_0205ID_TIN_0206ID_TIN_0207ID_TIN_0208ID_TIN_0209ID_TIN_0210ID_TIN_0211ID_TIN_0212ID_TIN_0213ID_TIN_0214ID_TIN_0215ID_TIN_0216ID_TIN_0217ID_TIN_0218ID_TIN_0219ID_TIN_0220ID_TIN_0221ID_TIN_0222ID_TIN_0223ID_TIN_0224ID_TIN_0225ID_TIN_0226ID_TIN_0227ID_TIN_0228ID_TIN_0229ID_TIN_0230ID_TIN_0231ID_TIN_0232ID_TIN_0233ID_TIN_0300ID_TIN_1000ID_TIN_1001ID_TIN_1002ID_TIN_1003ID_TIN_1004ID_TIN_1100ID_TIN_1101ID_TIN_1102ID_INPUT_LAGID_INPUT_LAG_DESCRID_TINQ_0002ID_TINQ_0111ID_TINQ_0112ID_TINQ_0113ID_TINQ_0114ID_TINQ_0211ID_TINQ_0212ID_TINQ_0213ID_TINQ_0214ACTIONGUARDQUICK STANDCOUNTER HITSTUNS.C. GAUGEREVENGE GAUGEATTACK DATAINPUT DISPLAYDIFFICULTYDEFAULTSTANDCROUCHJUMPCPUHUMANRECORDPLAYBACKNO BLOCKAUTO BLOCKALL BLOCKRANDOMONOFFRANDOMONOFFRANDOMNORMALCONSTANTNONENORMALMAX STARTINFINITEREFILLNORMALMAX STARTINFINITEREFILLONOFFONOFFEASIESTVERY EASYEASYMEDIUMMEDIUM HARDHARDVERY HARDHARDESTDummy opponent stands.Dummy opponent crouches.Dummy opponent jumps vertically.CPU controls dummy opponent.Control dummy opponent with 2P controller.Record your own movement to dummy opponent.Playback your recorded dummy opponent movement.Dummy opponent does not block.Dummy opponent blocks after first attack.Dummy opponent blocks all incoming attacks.Dummy opponent blocks randomly.Dummy opponent unable to perform knockdown recovery.Dummy opponent always performs knockdown recovery.Make dummy opponent perform knockdown recovery randomly.Your attacks do not register as Counter Hits.Your attacks register as Counter Hits.Your attacks randomly register as Counter Hits.Opponent's stun resistance goes up normally.Opponent's stun resistance remains constant and doesn't increase.Opponent does not get stunned.Begin with default Super Combo Gauge.Begin with full Super Combo Gauge.Super Combo Gaug